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Echo is the world's first 3D Reconstruction AI model built entirely from the ground up and designed specifically to deliver broadcast-quality spatial media for sports, including soccer, baseball, tennis, basketball, combat sports and more. Trained exclusively on proprietary content captured internally, Echo's initial model contains over 5 million parameters. This breakthrough advances the volumetric video industry into its third generation, which we call Spatial Media, placing us clearly on the path toward achieving real-time broadcast-quality reconstruction in the near future.

Introducing Spatial Media

Echo moves the industry beyond incremental improvements of legacy 3D reconstruction technologies. Where previous generations relied heavily on traditional meshes, point clouds, and offline processing, Echo introduces the world’s first fully AI-native volumetric video solution, marking a fundamental shift toward truly scalable, immersive, and efficient Spatial Media. You can learn more about the generations of Spatial Media here.

Proprietary Training Data

Echo’s capabilities are built upon an exclusive internal dataset, featuring over 5 million parameters derived from more than 58,000 unique captures. We continue to actively refine and expand Echo, introducing additional training data and parameters to further enhance its performance and versatility.

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Significant Camera Reduction

Echo is on track to substantially reduce the number of cameras required for broadcast-quality volumetric capture by as much as two-thirds. Fewer cameras mean less complexity, lower operational costs, and streamlined production. For example, a traditional soccer game might use up to 90 cameras to capture every aspect of the pitch. Echo will reduce that to just 30.

Introducing Our Echo Vanguard Initiative

We invite innovative companies, researchers, content creators, and sports-industry leaders to participate in our Echo Vanguard Initiative—an exclusive early-access program designed to test and demonstrate Echo’s capabilities using real-world volumetric data.

Who Should Apply?

  • Companies or individuals with existing 3D volumetric captures (point clouds, voxels, meshes, Gaussian Splats)

  • Sports media rights holders and sports technology companies wanting to learn more about the potential of spatial media

  • Organizations interested in reducing camera count or optimizing their volumetric video workflow

  • Researchers and developers working on sports-focused volumetric video solutions, photogrammetry, or structured-light rigs

What to Expect?

  1. Early engagement to discover how Echo can help your company transition toward spatial media—reducing costs, enhancing capture quality, and even informing stadium infrastructure optimized for spatial media.

  2. Early assessments of Echo’s potential to improve existing content captured by stages using structured light, time-of-flight systems, Gaussian splats, and photogrammetry.

  3. Regular updates detailing ongoing enhancements and improvements to Echo based on partner feedback and internal innovation.

  4. Exclusive opportunities to participate in beta and alpha testing phases of Echo.

Sign up for Early Access to our

Echo Vanguard Initiative

Have you captured content using any of these before?
What is the primary business your / your company respresent
Volumetric Capture Studio
Sports Team or League
Sports Technology / Consulting
Media (Broadcast, Studio, Social, etc)
Pre / Post Production (SFX, Virtual Production, etc)
Other
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