
Fail Fast In the World Of Volumetric Video
For the past 10 years, we have had the rare opportunity to fail fast in the world of volumetric video. We are opening our playback and inviting you to join us in the conversation about how we fail fast, learn faster, and build a stronger future for volumetric video together.
Avoid Garbage In,
Garbage Out
It is tempting to think the biggest breakthroughs will come from better rendering, better compression, better Gaussian splats, better neural reconstruction, or better playback. Those all matter. But if the capture is wrong, everything downstream becomes harder, slower, and more expensive.
The Medium is
Driven by Content
The industry was often asking, “What can we capture?” instead of the more important question, “What content will audiences come back for?”
That is the difference between a demo and a medium. A demo proves something is possible. A medium creates repeat behavior.
Gaussian Splat: Treated
Like a Video Codec?
Gaussian splats entered broad industry awareness in 2023. If companies filed patent applications around splat compression, streaming, mobile rendering, level-of-detail selection, hybrid video-plus-splat delivery during that early wave, some applications may already be public or may become public soon. Why Does this matter?
Where Do We Go From
Here?
We believe the next six months are a pivotal window for volumetric video. The industry can repeat the last decade by building more isolated capture stages, more one-off demos, and more tools without a clear content path. Or it can focus on the larger ecosystem: standards, interoperability, hardware, audio, content, distribution, and use cases that audiences actually want.



