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The Worlds First Real Time Spatial Sports Broadcast Platform

STADIUM OS - Partner Edition

Stadium OS introduces a new era in sports broadcasting by capturing every moment of the game in real time 3D. It gives broadcasters complete creative freedom with virtual cameras, new replay capabilities, and an open development platform built for next generation sports storytelling.

Four different applications that power Stadium OS.

Real Time Volumetric End to End Solution 

Stadium OS begins with the real time volumetric capture of the live game. Our Echo technology captures the action and all its details as they happen and scales from smaller sports such as gymnastics and boxing to the largest field sports. Echo uses our own custom built AI deep learning model to capture real 3D data. This significantly lowers the number of cameras required inside a venue by fifty percent today and within the next twelve months it is expected to reduce that number by seventy five percent.

Unlimited Virtual Replays

Unlimited Virtual Replays allow the production team to revisit any moment from any angle, without depending on a physical camera being in the right place at the right time. Because Stadium OS captures the complete play space in real time 3D, operators can generate new angles instantly, rotate around players, zoom into key interactions, or follow the movement of the ball from start to finish. Every replay becomes a creative choice and our Atlas platform integrates directly into the broadcast workflow.

Virtual Camera Controls

Virtual Camera Control is designed to replace traditional cameras on wires and remove the physical limits of where a moving camera can safely be placed. With Stadium OS, the virtual camera can be positioned anywhere in the play space, even in sports where traditional cable systems are restricted. In baseball it can move directly over home plate or track the ball as it leaves the bat. In football it can sit at the exact perspective of the defense during a live play without any risk of interference. It will not be struck by a pass, a tackle, or a field goal attempt. Atlas gives operators complete freedom to place the camera in positions that were never possible during a real game.

Developer Platform and APIs

The Stadium OS developer platform provides access to live 2D camera feeds and real time 3D spatial data. The platform enables new tools that can be built such as 3D telestration systems, automated highlight generation, real time motion capture export into game engines for alternate broadcasts, advanced analytics tools, and custom visual experiences. The developer platform turns Stadium OS into an ecosystem that grows through partner innovation.

The Core of Stadium OS 

Echo is our deep learning AI model created specifically for spatial media. It is built from the ground up to generate real time broadcast quality volumetric content. 

Atlas is the application framework that Stadium OS runs on. It provides the foundation for building tools for replay operators, directors, and developers. 

Relay is Skyrim.AI’s volumetric streaming technology and follows the standards defined by the Volumetric Format Association

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Bring Stadium OS to Your Fans

Stadium OS is built to help leagues, teams, and media rights holders deliver new forms of storytelling and new levels of fan engagement. It creates viewing experiences that feel personal, immersive, and dynamic, whether for live broadcast, digital platforms, or alternate presentations of the game.

Stadium OS also supports organizations that want to use real time sports data to create new experiences or new products. If you work with motion capture data to build unique fan experiences, or if you use player health and safety information, performance metrics, or predictive analytics for sports betting, Stadium OS can give you access to both real time 2D camera data and real time 3D spatial data. This allows you to enhance broadcasts, build personalized viewing features, or develop deeper analytics that connect fans to the game in ways that were not possible before.

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