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Where Do We Go From Here With Volumetric Video
If volumetric video is going to become more than a series of impressive demos, the industry needs to focus on the ecosystem. That means standards, interoperability, honest technical discussion, shared terminology, real benchmarks, hardware and software alignment, audio, content protection, playback consistency, and support for the companies, creators, researchers, broadcasters, and hardware manufacturers solving different parts of the same problem.

Skyrim.AI Team
May 2710 min read


Gaussian Splats as a Video Codec?
Gaussian splats entered broad industry awareness in 2023. If companies filed patent applications around splat compression, streaming, mobile rendering, level-of-detail selection, spherical harmonic reduction, asset packaging, dynamic updates, or hybrid video-plus-splat delivery during that early commercial wave, some applications may already be public or may become public soon, depending on filing strategy and exceptions.

Skyrim.AI Team
May 2013 min read


The Medium Is Driven by Content
That may sound obvious, but it is one of the most important lessons the volumetric video industry has had to learn over the last decade. A new medium is not established by the capture stage alone. It is not established by the renderer alone. It is not established by the compression format, the playback device, or the demo.

Skyrim.AI Team
May 1211 min read


Avoid Garbage In, Garbage out: The quality of the output is determined long before reconstruction begins.
The goal of this series is simple: share what we have learned from 10 years of inventing, testing, breaking, rebuilding, and validating volumetric systems so others can move faster, avoid repeated mistakes, and help build a stronger ecosystem.

Skyrim.AI Expert Series
May 438 min read


Fail Fast in the World of Volumetric Video - Three Part Series
We have not only tested volumetric systems. We have helped invent them. Over the past decade, our work has spanned original R&D, patent development, capture system design, reconstruction workflows, streaming architectures, standards, and use-case validation. We have tested, broken, rebuilt, and rethought volumetric systems across multiple generations of the technology.

Skyrim.AI Team
Apr 263 min read
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